
I mentioned leaders before, but you’ll also have to handle systems of government. If your reserves of food run dry your civilisation will starve, and it’ll cost you culture points.Ĭulture is what determines the overall winner, so it’s an exercise in maintaining that balance of just enough food to stave off starvation, enough military to avoid getting clocked in the final phase, and just enough science and production to build the libraries, theatres and wonders you’ll need to win. Players can ramp up their food and mining as much as they like, but after a certain point you’ll encounter corruption.

Much like Seven Wonders, the skill lies in minimising as much waste as possible. The winner gets the island, and often gets some neat benefits for doing so, but they have to sacrifice at least one unit of their army and usually a political card or two to go with it. Some events give players the opportunity to colonise new lands, triggering an auction. Or the strongest player getting some extra ore. Some political actions let you start a war, or raid your opponents, but most of them focus on global benefits and events.Įarly on, those events might be simple things like dealing with pestilence (everyone loses all of their stored food). They’re cards drawn from each age’s political deck.
MILITARY THROUGH THE AGES SERIES
In the top left, you’ll see a series of two decks with silver backs. There’s always something to throw a spanner in the works too. But once the second age hits and the next wave of leaders (all of whom have their own powers, ranging from extra culture points to military actions to benefits to colonisation) arrives, the options increase exponentially. You’re just trying to get your economy off the ground and you don’t have many actions to play with.

Just how far some units will go to win can only be guessed at from past programs, which included such surprises as a sand-bagged World War I dugout and a Wehrmacht mobile kitchen pulled by a Volkswagen scout car.As is the case with actual Civilization, the early turns are fast. Kids are a special focus of the event, which includes a noon Saturday children's parade that winds through the museum's re-created colonial fort and the living history campsites.įriendly competition is another theme, with most of the units competing for authenticity awards in such categories as costumes and accoutrements, cooking, campsites and field demonstrations. In past years, the sprawling panorama of outdoor campsites, costumed living history interpreters and their drills, demonstrations and gear has drawn more than 5,000 spectators. Where do you get to see something like that?"įirst organized nearly 30 years ago as an offshoot of the museum's early 1660s Company of James Fort, "Military Through the Ages" has grown into one of the largest and most varied gatherings of re-enactors in the mid-Atlantic region. "When we heard the 24 t h Regiment of Foot was bringing out a couple of Zulu warriors, we were ecstatic. "When it comes to seeing the whole span of military re-enactors, this is the place to come," says Todd Johnson, assistant interpretive site manager for Jamestown Settlement. Then there's the Italian 4 t h Alpini Reggimento of World War II fame - not to mention the celebrated British 24 t h Regiment of Foot and their adversaries in the 1879 Anglo-Zulu War.
